ABOVE & BELOW: Investigating Ceiling and Floor for Augmented Reality Content Placement

Research output: Contribution to book/conference proceedings/anthology/reportConference contributionContributedpeer-review


Augmented Reality (AR) interfaces support users by providing access to digital content within real-world environments. However, displaying content at the users’ eye level might result in the occlusion of the real world. Therefore, it requires finding AR content placement areas that free the users’ field of vision. In this work, we systematically investigate two content placement areas beyond the users’ eye level: the ceiling and floor. To understand how potential users perceive virtual content on the ceiling and floor and how the content should be placed on these areas, we conducted two user studies. While the first exploratory study showed the general usefulness of either area, the second quantitative study allowed us to define optimal placement parameters regarding visibility and comfort. With insights from our studies, we provide design recommendations for future AR applications that support 2D content presentation on the ceiling and the floor.


Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
EditorsHenry Duh, Ian Williams, Jens Grubert, J. Adam Jones, Jianmin Zheng
Place of PublicationSingapore, Singapore
Number of pages10
ISBN (electronic)978-1-6654-5325-7/22
Publication statusPublished - 17 Oct 2022


Title2022 IEEE International Symposium on Mixed and Augmented Reality
Abbreviated titleISMAR 2022
Conference number21
Duration17 - 21 October 2022
Degree of recognitionInternational event
LocationGrand Copthorne Waterfront Hotel & online

External IDs

Scopus 85146433372
dblp conf/ismar/SatkowskiRGD22
Mendeley a48dba81-53c4-3a31-a08e-91e4f4e862e8
ORCID /0000-0002-2176-876X/work/151435441



  • Augmented Reality, Ceiling, Content Placement Human-centered computing-Mixed/Augmented Reality; Human-centered computing-Visualization, Floor, Mixed Reality, User Study