ABOVE & BELOW: Investigating Ceiling and Floor for Augmented Reality Content Placement

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Abstract

Augmented Reality (AR) interfaces support users by providing access to digital content within real-world environments. However, displaying content at the users’ eye level might result in the occlusion of the real world. Therefore, it requires finding AR content placement areas that free the users’ field of vision. In this work, we systematically investigate two content placement areas beyond the users’ eye level: the ceiling and floor. To understand how potential users perceive virtual content on the ceiling and floor and how the content should be placed on these areas, we conducted two user studies. While the first exploratory study showed the general usefulness of either area, the second quantitative study allowed us to define optimal placement parameters regarding visibility and comfort. With insights from our studies, we provide design recommendations for future AR applications that support 2D content presentation on the ceiling and the floor.

Details

OriginalspracheEnglisch
TitelProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
Redakteure/-innenHenry Duh, Ian Williams, Jens Grubert, J. Adam Jones, Jianmin Zheng
ErscheinungsortSingapore, Singapore
Herausgeber (Verlag)IEEE
Seiten518-527
Seitenumfang10
ISBN (elektronisch)978-1-6654-5325-7/22
PublikationsstatusVeröffentlicht - 17 Okt. 2022
Peer-Review-StatusJa

Konferenz

Titel2022 IEEE International Symposium on Mixed and Augmented Reality
KurztitelISMAR 2022
Veranstaltungsnummer21
Dauer17 - 21 Oktober 2022
Webseite
BekanntheitsgradInternationale Veranstaltung
OrtGrand Copthorne Waterfront Hotel & online
StadtSingapore
LandSingapur

Externe IDs

Scopus 85146433372
dblp conf/ismar/SatkowskiRGD22
Mendeley a48dba81-53c4-3a31-a08e-91e4f4e862e8
ORCID /0000-0002-2176-876X/work/151435441

Schlagworte

ASJC Scopus Sachgebiete

Schlagwörter

  • Augmented Reality, Ceiling, Content Placement Human-centered computing-Mixed/Augmented Reality; Human-centered computing-Visualization, Floor, Mixed Reality, User Study