A Universal Method for Performance Assessment of Meta Quest XR Devices

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Abstract

Every year, companies release new XR devices with different technical characteristics without standard information that can be used to analyze the possibility of using specific headsets for concrete XR solutions or digital twins. Companies cover important product specifications by marketing data focused on the average consumer. That doesn't allow for getting the data required to evaluate headsets and the possibility of using them for concrete XR cases or digital twins. In this paper, we presented a solution that allows the evaluation of any XR headset for compatibility with the technical requirements of concrete XR applications. We have already collected data for Meta Quest 2, Meta Quest Pro, and Meta Quest 3 headsets using our solution, which will allow us to use data for evaluation in the future. Information that we gathered from headsets showed that, in the current stage of XR solutions, some critical issues still allow headsets to be used only in a minority of use cases. This paper highlights the main current issues in XR headsets that limit the effective application use of XR solutions.

Details

Original languageEnglish
Title of host publication2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Number of pages6
ISBN (electronic)979-8-3503-7453-7
Publication statusPublished - 2024
Peer-reviewedYes

Conference

Title2024 IEEE Gaming, Entertainment, and Media Conference
Abbreviated titleGEM 2024
Duration5 - 7 June 2024
LocationPolitecnico di Torino
CityTurin
CountryItaly

External IDs

ORCID /0000-0001-8469-9573/work/184003904
ORCID /0000-0001-7008-1537/work/184005061

Keywords

Keywords

  • 6G, Augmented Reality, Digital Twin, Extended Reality, Quality of Service