A Universal Method for Performance Assessment of Meta Quest XR Devices

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Abstract

Every year, companies release new XR devices with different technical characteristics without standard information that can be used to analyze the possibility of using specific headsets for concrete XR solutions or digital twins. Companies cover important product specifications by marketing data focused on the average consumer. That doesn't allow for getting the data required to evaluate headsets and the possibility of using them for concrete XR cases or digital twins. In this paper, we presented a solution that allows the evaluation of any XR headset for compatibility with the technical requirements of concrete XR applications. We have already collected data for Meta Quest 2, Meta Quest Pro, and Meta Quest 3 headsets using our solution, which will allow us to use data for evaluation in the future. Information that we gathered from headsets showed that, in the current stage of XR solutions, some critical issues still allow headsets to be used only in a minority of use cases. This paper highlights the main current issues in XR headsets that limit the effective application use of XR solutions.

Details

OriginalspracheEnglisch
Titel2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers (IEEE)
Seitenumfang6
ISBN (elektronisch)979-8-3503-7453-7
PublikationsstatusVeröffentlicht - 2024
Peer-Review-StatusJa

Konferenz

Titel2024 IEEE Gaming, Entertainment, and Media Conference
KurztitelGEM 2024
Dauer5 - 7 Juni 2024
OrtPolitecnico di Torino
StadtTurin
LandItalien

Externe IDs

ORCID /0000-0001-8469-9573/work/184003904
ORCID /0000-0001-7008-1537/work/184005061

Schlagworte

Schlagwörter

  • 6G, Augmented Reality, Digital Twin, Extended Reality, Quality of Service