A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
Video games are complex and interdisciplinary objects. For a comprehensive analysis it is essential to have a classification that describes and includes all the game aspects and their interactions with the player. This paper provides a holistic approach with focus on general functional entities, the elements of video games and their relations and associations. The basic idea is a subdivision of video games into meaningful individual game aspects, into elements which belong to one or more classes on the basis of terms and definitions. Based on these element associations, the game itself can be classified as a whole, analyzed and compared on an abstract level
Details
Original language | English |
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Title of host publication | Games and Learning Alliance |
Publisher | Springer, Cham |
Pages | 363–372 |
Number of pages | 10 |
ISBN (electronic) | 978-3-031-49065-1 |
ISBN (print) | 978-3-031-49064-4 |
Publication status | Published - 29 Nov 2023 |
Peer-reviewed | Yes |
Publication series
Series | Lecture Notes in Computer Science |
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Volume | 14475 |
ISSN | 0302-9743 |
External IDs
ORCID | /0009-0002-3187-669X/work/168719238 |
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Scopus | 85180153064 |
Keywords
ASJC Scopus subject areas
Keywords
- classification, elements, entities, explorative, game studies, interaction, ludic, narrative, player, sociable, video game