A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Abstract

Video games are complex and interdisciplinary objects. For a comprehensive analysis it is essential to have a classification that describes and includes all the game aspects and their interactions with the player. This paper provides a holistic approach with focus on general functional entities, the elements of video games and their relations and associations. The basic idea is a subdivision of video games into meaningful individual game aspects, into elements which belong to one or more classes on the basis of terms and definitions. Based on these element associations, the game itself can be classified as a whole, analyzed and compared on an abstract level

Details

Original languageEnglish
Title of host publicationGames and Learning Alliance
PublisherSpringer, Cham
Pages363–372
Number of pages10
ISBN (electronic)978-3-031-49065-1
ISBN (print)978-3-031-49064-4
Publication statusPublished - 29 Nov 2023
Peer-reviewedYes

Publication series

SeriesLecture Notes in Computer Science
Volume14475
ISSN0302-9743

External IDs

ORCID /0009-0002-3187-669X/work/168719238
Scopus 85180153064

Keywords

Keywords

  • classification, elements, entities, explorative, game studies, interaction, ludic, narrative, player, sociable, video game