A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Abstract

Video games are complex and interdisciplinary objects. For a comprehensive analysis it is essential to have a classification that describes and includes all the game aspects and their interactions with the player. This paper provides a holistic approach with focus on general functional entities, the elements of video games and their relations and associations. The basic idea is a subdivision of video games into meaningful individual game aspects, into elements which belong to one or more classes on the basis of terms and definitions. Based on these element associations, the game itself can be classified as a whole, analyzed and compared on an abstract level

Details

OriginalspracheEnglisch
TitelGames and Learning Alliance
Herausgeber (Verlag)Springer, Cham
Seiten363–372
Seitenumfang10
ISBN (elektronisch)978-3-031-49065-1
ISBN (Print)978-3-031-49064-4
PublikationsstatusVeröffentlicht - 29 Nov. 2023
Peer-Review-StatusJa

Publikationsreihe

ReiheLecture Notes in Computer Science
Band14475
ISSN0302-9743

Externe IDs

ORCID /0009-0002-3187-669X/work/168719238
Scopus 85180153064

Schlagworte

Schlagwörter

  • classification, elements, entities, explorative, game studies, interaction, ludic, narrative, player, sociable, video game