Teachers’ Perceptions and Challenges in Implementing Virtual Reality Game-Based Learning for Computational Thinking

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Beitragende

Abstract

This study investigates teachers’ perceptions and challenges in implementing virtual reality (VR) game-based learning to enhance students’ computational thinking (CT) skills. As VR technology gains prominence in education, understanding its practical application, transformative learning impact, and barriers is crucial for effective integration. Using a mixed-methods approach, data were collected through surveys and interviews to capture quantitative and qualitative insights. The findings indicate that VR fosters engagement and improves CT skills by offering immersive, hands-on experiences. However, challenges such as limited VR resources, inadequate training, and technical constraints hinder adoption. Addressing these barriers through targeted interventions and demonstrating VR's transformative impact on learning outcomes can amplify its potential in education.

Details

OriginalspracheEnglisch
TitelProceedings of The 6th International Conference on Education Development and Studies 2025
Herausgeber (Verlag)Springer Science and Business Media B.V.
Seiten69-77
Seitenumfang9
ISBN (elektronisch)978-981-95-5234-4
ISBN (Print)978-981-95-5233-7, 978-981-95-5236-8
PublikationsstatusVeröffentlicht - 2025
Peer-Review-StatusJa

Publikationsreihe

ReiheLecture Notes in Educational Technology
BandPart F4986
ISSN2196-4963

Externe IDs

Scopus 105026575752

Schlagworte

ASJC Scopus Sachgebiete

Schlagwörter

  • Computational Thinking, Game-Based Learning, Learning Outcomes, Teachers’ Perceptions, Virtual Reality