Teachers’ Perceptions and Challenges in Implementing Virtual Reality Game-Based Learning for Computational Thinking
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
This study investigates teachers’ perceptions and challenges in implementing virtual reality (VR) game-based learning to enhance students’ computational thinking (CT) skills. As VR technology gains prominence in education, understanding its practical application, transformative learning impact, and barriers is crucial for effective integration. Using a mixed-methods approach, data were collected through surveys and interviews to capture quantitative and qualitative insights. The findings indicate that VR fosters engagement and improves CT skills by offering immersive, hands-on experiences. However, challenges such as limited VR resources, inadequate training, and technical constraints hinder adoption. Addressing these barriers through targeted interventions and demonstrating VR's transformative impact on learning outcomes can amplify its potential in education.
Details
| Originalsprache | Englisch |
|---|---|
| Titel | Proceedings of The 6th International Conference on Education Development and Studies 2025 |
| Herausgeber (Verlag) | Springer Science and Business Media B.V. |
| Seiten | 69-77 |
| Seitenumfang | 9 |
| ISBN (elektronisch) | 978-981-95-5234-4 |
| ISBN (Print) | 978-981-95-5233-7, 978-981-95-5236-8 |
| Publikationsstatus | Veröffentlicht - 2025 |
| Peer-Review-Status | Ja |
Publikationsreihe
| Reihe | Lecture Notes in Educational Technology |
|---|---|
| Band | Part F4986 |
| ISSN | 2196-4963 |
Externe IDs
| Scopus | 105026575752 |
|---|
Schlagworte
ASJC Scopus Sachgebiete
- Ausbildung bzw. Denomination - Computational Thinking, Game-Based Learning, Learning Outcomes, Teachers’ Perceptions, Virtual Reality
- Angewandte Informatik - Computational Thinking, Game-Based Learning, Learning Outcomes, Teachers’ Perceptions, Virtual Reality
- Computernetzwerke und -kommunikation - Computational Thinking, Game-Based Learning, Learning Outcomes, Teachers’ Perceptions, Virtual Reality
Schlagwörter
- Computational Thinking, Game-Based Learning, Learning Outcomes, Teachers’ Perceptions, Virtual Reality