How to set the game characteristics, design the instructional content and the didactical setting for a serious game for health prevention in the workplace

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Abstract

The game “simkult” is a serious game for health prevention in the workplace. The design process focused on three key aspects of serious games derived from the Input-Process-Outcome model of learning with games by Garris and Driskell. In order to introduce knowledge, skills and attitudes with regard to safety and health at the workplace we systematically developed (a) the instructional content, (b) the game characteristics and (c) the context of use, which defines how the game is used and how the debriefing can be realized. As a result, “simkult” is a multi-player simulation game for five to 20 persons which addresses work teams in small and middle sized companies. By putting each player in the position of a restaurant manager the complex interplay of important areas towards safety and health at work (e.g. work climate, leadership) are displayed. Two core aspects within the game are the non-player characters and critical incidents which represent quests for the players in the simulation. These were developed with regard to the target group’s needs in order to create an engaging and effective serious game.

Details

OriginalspracheEnglisch
TitelGames and Learning Alliance - 7th International Conference, GALA 2018, Proceedings
Redakteure/-innenHeinrich Söbke, Manuel Gentile, Mario Allegra
Herausgeber (Verlag)Springer, Berlin [u. a.]
Seiten210-220
Seitenumfang11
ISBN (Print)9783030115470
PublikationsstatusVeröffentlicht - 2019
Peer-Review-StatusJa

Publikationsreihe

ReiheLecture Notes in Computer Science, Volume 11385
ISSN0302-9743

Konferenz

Titel7th International Conference on Games and Learning Alliance, GALA 2018
Dauer5 - 7 Dezember 2018
StadtPalermo
LandItalien

Externe IDs

ORCID /0000-0002-4280-6534/work/142251697

Schlagworte

Schlagwörter

  • Health prevention, Learning, Serious game