From Guesswork to Game Plan: Exploring Problem-Solving-Strategies in a Machine Learning Game

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

Problem-solving strategies have been investigated in various informatics education contexts. However, no substantial research has yet been conducted on the problem-solving behavior of students in the field of Machine Learning (ML). This study aims to bridge this gap by analyzing the self-directed problem-solving processes employed by students in grades 8 to 10 (n=93) when developing decision trees as classification models. A digital multi-touch puzzle game and a custom-developed toolchain were utilized to visually capture and subsequently analyze students’ gameplay behaviors using quantitative content analysis techniques. The results of this study indicate that learners within the examined age group predominantly employ exploratory problem-solving strategies in the self-directed construction of decision trees. In contrast, structured approaches are employed much less frequently and demonstrate lower persistence, yet they are significantly more correlated with successful game completion. These findings underscore the necessity of developing learning environments that promote the application and facilitate the persistence of structured problem-solving strategies, enabling learners to engage with the functioning and development of decision trees in a systematic and purposeful manner.

Details

OriginalspracheEnglisch
TitelInformatics in Schools. Innovative Approaches to Computer Science Teaching and Learning
Redakteure/-innenZsuzsa Pluhár, Bence Gaál
Seiten73-84
Seitenumfang12
ISBN (elektronisch)978-3-031-73474-8
PublikationsstatusVeröffentlicht - 13 Okt. 2024
Peer-Review-StatusJa

Publikationsreihe

ReiheLecture Notes in Computer Science
Band15228
ISSN0302-9743

Externe IDs

Scopus 85207580670
ORCID /0000-0003-3527-3204/work/171552334
ORCID /0000-0003-4725-9776/work/171552974
ORCID /0000-0002-5918-804X/work/171553799

Schlagworte

Schlagwörter

  • AI, Artificial Intelligence, Decision Trees, K-12 Education, Machine Learning, ML, Problem-Solving Strategies