The PSurface library

Research output: Contribution to journalResearch articleContributedpeer-review

Contributors

Abstract

We describe PSurface, a C++ library that allows to store and access piecewise linear maps between simplicial surfaces in and . Piecewise linear maps can be used, e.g., to construct boundary approximations for finite element grids, and grid intersections for domain decomposition methods. In computer graphics the maps allow to build level-of-detail representations as well as texture- and bump maps. The PSurface library can be used as the basis for the implementation of a wide range of algorithms that use piecewise linear maps between triangulated surfaces. A few simple examples are given in this work. We document the data structures and algorithms and show how PSurface is used in the numerical analysis framework Dune and the visualization software Amira.

Details

Original languageEnglish
Pages (from-to)353-370
JournalComputing and visualization in science
Volume14
Publication statusPublished - 5 Jun 2013
Peer-reviewedYes
Externally publishedYes

External IDs

Scopus 84879941549
ORCID /0000-0003-1093-6374/work/146644826

Keywords

Library keywords