The Impact of Graviception on Human-Computer Interaction

Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review

Contributors

  • Jean Vanderdonckt - , Université catholique de Louvain (Author)
  • Philippe Lefevre - , Université catholique de Louvain (Author)
  • Radu Daniel Vatavu - , Stefan Cel Mare University (Author)
  • Nuwan T. Attygalle - , Université catholique de Louvain (Author)
  • Laura Bianca Bilius - , Sefan cel Mare University of Suceava (Author)
  • Gaëlle Calvary - , Université Grenoble Alpes (Author)
  • Sophie Dupuy-Chessa - , Université Grenoble Alpes (Author)
  • Merle Fairhurst - , Junior Professorship in Social Affective Touch (Author)
  • Tommy Nilsson - , European Space Agency - ESA (Author)
  • Leif Oppermann - , Fraunhofer Institute for Applied Information Technology (FIT) (Author)
  • Paolo Roselli - , University of Rome Tor Vergata (Author)
  • Giovanni Saggio - , University Hospital of "Tor Vergata" (Author)
  • Valérie Swaen - , Université catholique de Louvain (Author)

Abstract

Graviception, the human sensory perception of gravity and body orientation, plays a fundamental, yet often overlooked, role in how individuals interact with interactive systems. Human-computer interaction has traditionally emphasized visual, auditory, and tactile modalities, while comparatively neglecting the influence of gravity perception on embodiment, attention, motor control, and user experience. This paper draws on the field of biomechanics to examine how graviception can impact interaction, such as the impact of vision and gravity on body movements, especially in immersive, hypogravity environments, mobile contexts of use, and accessibility. By positioning graviception as a first-class concern in embodied interaction, we suggest actionable implications for interaction design that consider graviceptive factors for designers and researchers developing future graviceptive-aware interactive systems. Each implication is described by a short statement, a detailed statement, a rationale, and a series of examples illustrating the impact of graviception on design decisions.

Details

Original languageEnglish
Title of host publicationCHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems
EditorsNuria Oliver, David A. Shamma, Heloisa Candello, Pablo Cesar, Pedro Lopes, Valentino Artizzu, Fiona Draxler, Gustavo Lopez, Anke V. Reinschluessel, Xin Tong, Phoebe O. Toups Dugas
PublisherAssociation for Computing Machinery (ACM)
ISBN (electronic)979-8-4007-2281-3
Publication statusPublished - 13 Apr 2026
Peer-reviewedYes

Publication series

SeriesCHI: Conference on Human Factors in Computing Systems

Conference

TitleCHI Conference on Human Factors in Computing Systems 2026
SubtitleCreating Tomorrow Together
Abbreviated titleCHI 2026
Duration13 - 17 April 2026
Website
LocationCentre de Convencions Internacional de Barcelona
CityBarcelona
CountrySpain

External IDs

ORCID /0000-0001-6540-5891/work/227514176

Keywords

Keywords

  • Embodied interaction, Graviception, spatial cognition, Vestibular perception, Virtual Reality