Single- and multi-objective game-benchmark for evolutionary algorithms
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
Despite a large interest in real-world problems from the research field of evolutionary optimisation, established benchmarks in the field are mostly artificial. We propose to use game optimisation problems in order to form a benchmark and implement function suites designed to work with the established COCO benchmarking framework. Game optimisation problems are real-world problems that are safe, reasonably complex and at the same time practical, as they are relatively fast to compute. We have created four function suites based on two optimisation problems previously published in the literature (TopTrumps and MarioGAN). For each of the applications, we implemented multiple instances of several scalable single- and multi-objective functions with different characteristics and fitness landscapes. Our results prove that game optimisation problems are interesting and challenging for evolutionary algorithms.
Details
Original language | English |
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Title of host publication | Genetic and Evolutionary Computation Conference (GECCO) |
Publication status | Published - 13 Jul 2019 |
Peer-reviewed | Yes |
External IDs
Scopus | 85070643919 |
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