Multimedia distribution using network coding on the iPhone platform

Research output: Contribution to book/conference proceedings/anthology/reportConference contributionContributedpeer-review

Contributors

  • Péter Vingelmann - , Budapest University of Technology and Economics (Author)
  • Morten V. Pedersen - , Aalborg University (Author)
  • Frank H.P. Fitzek - , Aalborg University (Author)
  • Janus Heide - , Aalborg University (Author)

Abstract

This paper looks into the implementation details of random linear network coding on the Apple iPhone and iPod Touch mobile platforms for multimedia distribution. Previous implementations of network coding on this platform failed to achieve a throughput which is sufficient to saturate the WLAN interface. In addition to previous works we compare new implementations based on two different Galois fields: GF(28) and GF(2). Using the binary Galois field allows us to ensure high throughput and low computational requirements on mobile devices with limited resources. We have implemented this approach and achieved synthetic encoding/decoding throughput of up to 36/29 MB/s on a third generation iPod Touch 32GB which exceeds the results of other researchers by two orders of magnitude.

Details

Original languageEnglish
Title of host publicationMCMC'10 - Proceedings of the 2010 ACM Workshop on Mobile Cloud Media Computing, Co-located with ACM Multimedia 2010
Pages3-6
Number of pages4
Publication statusPublished - 2010
Peer-reviewedYes
Externally publishedYes

Conference

Title2010 ACM Workshop on Mobile Cloud Media Computing, MCMC'10, Co-located with ACM Multimedia 2010
Duration25 October 2010
CityFirenze
CountryItaly

External IDs

ORCID /0000-0001-8469-9573/work/162348371

Keywords

Keywords

  • iPhone platform, Network coding, Performance evaluation