Mentale Gesundheit spielerisch verbessern: Potenziale und Anforderungen digitaler Anwendungen

Research output: Contribution to journalReview articleContributedpeer-review

Contributors

  • Kamil J. Wrona - , Bielefeld University of Applied Sciences (Author)
  • Leona Aschentrup - , Bielefeld University of Applied Sciences, Bielefeld University (Author)
  • Oscar Freyer - , Else Kröner Fresenius Center for Digital Health (Author)
  • Florian Fischer - , Charité – Universitätsmedizin Berlin, Kempten University of Applied Sciences (Author)

Abstract

Background: The healthcare sector is undergoing a digital transformation, characterized by the availability of new technologies, the dominance of digital media, and a growing interest in online health information. However, the digital transformation in healthcare is still less pronounced compared to the situation in other sectors. Digital transformation has multiple impacts at the societal, organizational, and individual levels, and can also lead to risks. Targeted prevention and health-promotion measures in the area of mental health are becoming increasingly important and can be enriched by playful concepts such as gamification. Objective: Against this background, this discussion paper highlights the potential of digital applications in prevention and health promotion in persons experiencing psychological stress through the use of gamified digital interventions. Materials and methods: This is a discussion paper based on a narrative literature review. Results: This article highlights how digitalization in healthcare can lead to new and creative approaches. Further, it focuses on the effects of gamified components in digital applications to improve mental wellbeing. Challenges such as privacy and user acceptance are also addressed. Conclusion: Gamified digital interventions have potential to promote mental health. In future research activities, particularly controlled trials are needed to confirm the effectiveness and cost effectiveness of gamified applications.

Translated title of the contribution
Improving mental health through gamification
potential and requirements of digital applications

Details

Original languageGerman
Pages (from-to)472-476
Number of pages5
JournalPravention und Gesundheitsforderung
Volume20
Issue number3
Publication statusE-pub ahead of print - 5 Aug 2024
Peer-reviewedYes

External IDs

ORCID /0000-0003-3323-2492/work/175770871

Keywords

Sustainable Development Goals

Keywords

  • Digital transformation, Digitalization, eHealth, Games for health, Gamification