Let’s get it started: Eye Tracking in VR with the Pupil Labs Eye Tracking Add-On for the HTC Vive

Research output: Contribution to journalResearch articleContributedpeer-review


Combining eye tracking and virtual reality (VR) is a promising approach to tackle various applied research questions. As this approach is relatively new, routines are not established yet and the first steps can be full of potential pitfalls. The present paper gives a practice example to lower the boundaries for getting started. More specifically, I focus on an affordable add-on technology, the Pupil Labs eye tracking add-on for the HTC Vive. As add-on technology with all relevant source code available on GitHub, a high degree of freedom in preprocessing, visualizing, and analyzing eye tracking data in VR can be achieved. At the same time, some extra preparatory steps for the setup of hardware and software are necessary. Therefore, specifics of eye tracking in VR from unboxing, software integration, and procedures to analyzing the data and maintaining the hardware will be addressed. The Pupil Labs eye tracking add-on for the HTC Vive represents a highly transparent approach to existing alternatives. Characteristics of eye tracking in VR in contrast to other headmounded and remote eye trackers applied in the physical world will be discussed. In conclusion, the paper contributes to the idea of open science in two ways: First, by making the necessary routines transparent and therefore reproducible. Second, by stressing the benefits of using open source software.


Original languageEnglish
Article number10
JournalJournal of Eye Movement Research
Issue number3
Publication statusPublished - 2022

External IDs

ORCID /0000-0003-2144-3161/work/150882739
Scopus 85165028728


ASJC Scopus subject areas


  • Eye movement, eye tracking, good practice, HMD, HTC Vive, Pupil Labs, Unity, virtual reality