Internet of Skills
Research output: Contribution to book/conference proceedings/anthology/report › Chapter in book/anthology/report › Contributed
Contributors
Abstract
The Internet of Skills aims at investigating how Tactile Internet with Human-in-the-Loop (TaHiL) technology can contribute to offer skill sets and expert capabilities to anybody, even at the most remote and diverse geographical regions. It will provide immersive training to laypersons (children, adults, and seniors) with or without physical or cognitive limitations to promote the learning of skills. This chapter provides an overview of the main issues that need to be addressed when humans and cyber-physical system interactions are designed and tools are developed to promote skill learning. The state of the art and the challenges to be tackled with regard to learning, technical, and design issues are presented. In collaboration with the target primary research field of humans presented in Chapter 9, the key technology challenge of intelligent networks presented in Chapter 6 and of haptic learning presented in Chapter 8, the latest technology innovations and knowledge will be implemented in developing skill learning programs that can be adapted to address factors, needs, and goals of specific individuals.
Details
Original language | English |
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Title of host publication | Tactile Internet: with Human-in-the-Loop |
Editors | Frank H.P. Fitzek, Shu-Chen Li, Stefanie Speidel, Thorsten Strufe, Meryem Simsek, Martin Reisslein |
Place of Publication | London |
Chapter | 4 |
Pages | 75-99 |
Number of pages | 25 |
ISBN (electronic) | 9780128213438 |
Publication status | Published - Jan 2021 |
Peer-reviewed | No |
External IDs
Scopus | 85119255043 |
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ORCID | /0000-0001-7698-9095/work/142245205 |
ORCID | /0000-0001-7033-7870/work/145223039 |
ORCID | /0000-0002-4280-6534/work/145224706 |
ORCID | /0009-0001-4069-3062/work/145224713 |
ORCID | /0000-0003-2862-9196/work/145224857 |
Mendeley | 5884a624-bcb5-3933-ba77-8428ce1b54c5 |
Keywords
ASJC Scopus subject areas
Keywords
- tactile internet, User-centered design, Augmented feedback, Skill acquisition, Digital learning, Motor learning