GPU-based Raycasting of Hermite Spline Tubes
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
Visualizing curve and trajectory data is a common task in many scientific fields including medicine and physics. Tubes are an effective visualization primitive for this sort of data, but they require highly specialized renderers to achieve high image quality at frame rates sufficient for interactive visualization. We present a rendering algorithm for Hermite spline tubes, i.e. tubes that result from Hermite splines interpolating the data, with support for varying-radii circular tube cross sections. Our approach employs raycasting and works directly on this continuous representation without the need for surface tessellation, made possible by an efficient ray-tube intersection routine suitable for execution on modern GPUs.
Details
Original language | English |
---|---|
Title of host publication | Proceedings - 2020 IEEE Visualization Conference, VIS 2020 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 26-30 |
Number of pages | 5 |
ISBN (electronic) | 978-1-7281-8014-4 |
Publication status | Published - Oct 2020 |
Peer-reviewed | Yes |
Conference
Title | 2020 IEEE Visualization Conference, VIS 2020 |
---|---|
Duration | 25 - 30 October 2020 |
City | Virtual, Salt Lake City |
Country | United States of America |
External IDs
Scopus | 85100829502 |
---|
Keywords
ASJC Scopus subject areas
Keywords
- Computer graphics, Computing methodologies, Human-centered computing, Rendering, Scientific visualization, Visualization, Visualization Application domains