GPU-based Raycasting of Hermite Spline Tubes

Research output: Contribution to book/conference proceedings/anthology/reportConference contributionContributedpeer-review

Contributors

Abstract

Visualizing curve and trajectory data is a common task in many scientific fields including medicine and physics. Tubes are an effective visualization primitive for this sort of data, but they require highly specialized renderers to achieve high image quality at frame rates sufficient for interactive visualization. We present a rendering algorithm for Hermite spline tubes, i.e. tubes that result from Hermite splines interpolating the data, with support for varying-radii circular tube cross sections. Our approach employs raycasting and works directly on this continuous representation without the need for surface tessellation, made possible by an efficient ray-tube intersection routine suitable for execution on modern GPUs.

Details

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE Visualization Conference, VIS 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages26-30
Number of pages5
ISBN (electronic)978-1-7281-8014-4
Publication statusPublished - Oct 2020
Peer-reviewedYes

Conference

Title2020 IEEE Visualization Conference, VIS 2020
Duration25 - 30 October 2020
CityVirtual, Salt Lake City
CountryUnited States of America

External IDs

Scopus 85100829502

Keywords

Keywords

  • Computer graphics, Computing methodologies, Human-centered computing, Rendering, Scientific visualization, Visualization, Visualization Application domains