Fog Computing as an Enabler for Immersive Media: Service Scenarios and Research Opportunities
Research output: Contribution to journal › Research article › Contributed › peer-review
Contributors
Abstract
Immersive media services, such as augmented reality and virtual reality (AR/VR),a 360-degree video, and free-viewpoint video (FVV), are popular today. They require massive data storage, ultrahigh computing power, and ultralow latency. It is hard to fulfill these requirements simultaneously in a conventional communication system using a cloud/centralized radio access network (C-RAN). Specifically, due to centralized processing in such a system, the end-to-end latency, as well as the burden on the fronthaul network, are expected to be high. Fog computing-based radio access networks (F-RAN), in contrast, have been widely considered as an enabler for immersive media. Our contribution in this paper is threefold: First, we propose various service scenarios reflecting the characteristics of immersive media. Second, we identify the technologies that are required to support the proposed service scenarios under F-RAN and discuss how they can support the proposed scenarios efficiently. Third, we discuss possible research opportunities.aA list of acronyms can be found in the Appendix.
Details
Original language | English |
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Article number | 8716694 |
Pages (from-to) | 65797-65810 |
Number of pages | 14 |
Journal | IEEE access |
Volume | 7 |
Publication status | Published - 1 Jan 2019 |
Peer-reviewed | Yes |
External IDs
Scopus | 85067076901 |
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ORCID | /0000-0001-7008-1537/work/142248644 |
ORCID | /0000-0001-8469-9573/work/161891045 |
Keywords
Keywords
- Streaming media, Media, Radio access networks, Edge computing, Servers, Navigation, Task analysis