Designing Digital Humans: A Systematic Review of User Experience in Avatar-Mediated Interaction
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
Human-Computer Interaction (HCI) is currently undergoing profound shifts, moving from graphical user interfaces (GUIs) toward natural or conversational interactions with “Digital Beings”. These digital human models (DHM) or Avatars are no longer confined to human factor applications, entertainment, and digital social activities, but emerging fields such as marketing, education, training, and digital healthcare. However, technological advancement and adoption have outpaced the empirical and theoretical understanding of perception and User Experience (UX) surrounding these DHMs. Consequently, design choices for digital human avatars are often arbitrary, tech-or budget-driven rather than evidence-based.To address this, this systematic literature review aims to contribute to a holistic understanding of avatar-mediated interactions and experiences through analysis of digital human research from 2015 to 2025 following the PRISMA statement. It explores the factors impacting user perception and UX of digital human avatars by analyzing endpoints, methodologies and contexts of empirical user studies, and synthesizes findings on top through thematic analysis of previous systematic reviews, meta-analyses and theoretical frameworks. This review finds major gaps in determining the optimal level of avatar characteristics such as realism, stylization and familiarity, their nuanced relationship to user acceptance, comfort, trust, engagement and various other outcomes. Furthermore, this review illustrates the limitations of conventional usability and UX metrics for avatar-mediated interaction, which inherently involves social and cultural aspects. This review necessitates the development of new, context-aware and adaptable frameworks to measure both the perceptual dimensions of digital human avatars and the experience mediated.
Details
| Original language | English |
|---|---|
| Title of host publication | Advances in Digital Human Modeling III |
| Editors | Gregor Harih, Vasja Plesec |
| Publisher | Springer, Cham |
| Pages | 156 - 169 |
| Number of pages | 14 |
| ISBN (electronic) | 978-3-032-30159-8 |
| ISBN (print) | 978-3-032-30158-1 |
| Publication status | Published - 2 Aug 2026 |
| Peer-reviewed | Yes |
Publication series
| Series | Lecture Notes in Networks and Systems |
|---|---|
| Volume | 2173 |
| ISSN | 2367-3370 |
Conference
| Title | 10th International Digital Human Modelling Symposium |
|---|---|
| Abbreviated title | DHM 2026 |
| Conference number | 10 |
| Duration | 1 - 3 July 2026 |
| Website | |
| Degree of recognition | International event |
| Location | University of Maribor |
| City | Maribor |
| Country | Slovenia |
External IDs
| ORCID | /0000-0003-2862-9196/work/223383913 |
|---|---|
| ORCID | /0009-0001-1210-4080/work/223386962 |
| Mendeley | 3635c1e5-c2bb-36fe-8f2d-ad76d969d5b7 |
| unpaywall | 10.1007/978-3-032-30159-8_14 |
| Scopus | 105048228458 |
Keywords
Research priority areas of TU Dresden
- Societal Change - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
- Mobile Communication - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
DFG Classification of Subject Areas according to Review Boards
- Engineering Design, Machine Elements, Product Development - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
- Interactive and Intelligent Systems, Image and Language Processing, Computer Graphics and Visualisation - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
Subject groups, research areas, subject areas according to Destatis
- Visual Communication - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
- Industrial Design / Product Design - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
- Design Theory, History - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
- Computer and Communication Technologies - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
Sustainable Development Goals
- SDG 9 - Industry, Innovation, and Infrastructure - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
- SDG 10 - Reduced Inequalities - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
ASJC Scopus subject areas
- Control and Systems Engineering - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
- Signal Processing - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
- Computer Networks and Communications - avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience
Keywords
- avatar, human-computer interaction, perception, systematic literature review, user experience, Avatar, Human-computer interaction, Perception, Systematic literature review, User experience