BodyLenses - Embodied magic lenses and personal territories for wall displays
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
Magic lenses are popular tools to provide locally altered views of visual data. In this paper, we introduce the concept of BodyLenses, special kinds of magic lenses for wall displays that are mainly controlled by body interactions. After motivating the rationale for body-centric lenses, we present a comprehensive design space of BodyLenses, where we analyse fundamental aspects such as appearance, function, interaction and use in multi-user contexts. Within that space, we investigated and implemented a number of design alternatives and propose solutions for lens positioning, dynamic shape modification, distance-based parameter mappings and the use of BodyLenses as portable tool belts. We demonstrate the practicality of our novel concepts with four realised application scenarios. With this work, we hope to lay the foundation for future research and systems based on body-driven lenses.
Details
Original language | English |
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Title of host publication | Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015 |
Publisher | Association for Computing Machinery, Inc |
Pages | 117-126 |
Number of pages | 10 |
ISBN (electronic) | 9781450338998 |
Publication status | Published - 15 Nov 2015 |
Peer-reviewed | Yes |
Publication series
Series | Conference ISS - ISS: Interactive Surfaces and Spaces (previously ITS: Interactive Tabletops and Surfaces) |
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Conference
Title | 10th ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015 |
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Duration | 15 - 18 November 2015 |
City | Funchal, Madeira |
Country | Portugal |
External IDs
ORCID | /0000-0002-2176-876X/work/159606432 |
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Keywords
ASJC Scopus subject areas
Keywords
- Body-centric interaction, Co-located collaboration, Embodied interaction, Magic lenses, Proxemic interaction, Territoriality