An immersive labeling method for large point clouds

Research output: Contribution to journalResearch articleContributedpeer-review

Abstract

3D point clouds, such as those produced by 3D scanners, often require labeling – the accurate classification of each point into structural or semantic categories – before they can be used in their intended application. However, in the absence of fully automated methods, such labeling must be performed manually, which can prove extremely time and labor intensive. To address this we present a virtual reality tool for accelerating and improving the manual labeling of very large 3D point clouds. The labeling tool provides a variety of 3D interactions for efficient viewing, selection and labeling of points using the controllers of consumer VR-kits. The main contribution of our work is a mixed CPU/GPU-based data structure that supports rendering, selection and labeling with immediate visual feedback at high frame rates necessary for a convenient VR experience. Our mixed CPU/GPU data structure supports fluid interaction with very large point clouds in VR, what is not possible with existing continuous level-of-detail rendering algorithms. We evaluate our method with 25 users on tasks involving point clouds of up to 50 million points and find convincing results that support the case for VR-based point cloud labeling.

Details

Original languageEnglish
Article number104101
Number of pages12
JournalComputers and Graphics
Volume124
Publication statusPublished - Nov 2024
Peer-reviewedYes

External IDs

Scopus 85206073360
ORCID /0000-0002-8923-6284/work/171064702
ORCID /0000-0002-3671-1619/work/171065220

Keywords