Monsters in the Classroom? How to Promote Gamification Readiness of Educators.

Publikation: Beitrag zu KonferenzenPaperBeigetragenBegutachtung

Abstract

The Parcours on Gamification (PonG) is a gamified train-the-trainer concept and addresses the target group of educators. PonG pursues the goal of increasing motivation to learn through the use of gamification (elements) and thereby enabling increased learning output and an individual learning experience. The topic of gamification is conveyed to the workshop participants using gamified learning stations. Scenarios for game elements in teaching scenarios are considered, as is the pedagogical mindset (gamification-readiness), which teachers need to create learning and game spaces. This article focuses on the conceptual development of the Parcours on Gamification and an insight into its individual learning stations.

Details

OriginalspracheEnglisch
Seiten603-606
Seitenumfang4
PublikationsstatusVeröffentlicht - 2020
Peer-Review-StatusJa

Externe IDs

ORCID /0000-0002-0327-6577/work/142256815

Schlagworte

Schlagwörter

  • Gamification, E-Learning, Game Based Learning, Gamification