Delay Impacts on EEG-Based Determination of the Human Visual Interface QoE for Virtual and Augmented Realities

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

The emergence of 5G services includes those requiring extremely low-latency for command and control application scenarios in the low millisecond range. With a significant human-machine interaction component, the Tactile Internet will require that the experiences based on the human visual interface can be dynamically adjusted within similar time frames. In this paper, we evaluate the impact that different delays currently attainable with commercial hardware would have on predicting the Quality of Experience (QoE) with immersive images. Specifically, we employ electroencephalography (EEG) data to predict how future subjects would determine the media quality in a Passive Human In-the-Loop (PHIL) scenario. This initial extension of our prior work focuses specifically on the delay in the gathering and processing of data and presents a first foray of bringing the passive human-in-the-loop QoE adjustment approach to the Tactile Internet. We find that there is limited value in increasing the delays of two different approaches to predicting the QoE. We additionally note that current approaches to predicting a user's QoE based on other users' EEG patterns exhibit only limited prediction accuracy.

Details

OriginalspracheEnglisch
Titel2020 IEEE 17th Annual Consumer Communications and Networking Conference, CCNC 2020
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
ISBN (elektronisch)9781728138930
PublikationsstatusVeröffentlicht - Jan. 2020
Peer-Review-StatusJa

Publikationsreihe

ReiheIEEE Consumer Communications and Networking Conference
ISSN2331-9852

Konferenz

Titel17th IEEE Annual Consumer Communications and Networking Conference, CCNC 2020
Dauer10 - 13 Januar 2020
StadtLas Vegas
LandUSA/Vereinigte Staaten

Externe IDs

ORCID /0000-0001-8469-9573/work/161891203

Schlagworte

Schlagwörter

  • 5G, Augmented reality, EEG, Quality of experience, Tactile internet, Virtual reality