Of Affordance Opportunism in AR: Its Fallacies and Discussing Ways Forward
Publikation: Beitrag zu Konferenzen › Paper › Beigetragen › Begutachtung
Beitragende
Abstract
This position paper addresses the fallacies associated with the improper use of affordances in the opportunistic design of augmented reality (AR) applications. While opportunistic design leverages existing physical affordances for content placement and for creating tangible feedback in AR environments, their misuse can lead to confusion, errors, and poor user experiences. The paper emphasizes the importance of perceptible affordances and properly mapping virtual controls to appropriate physical features in AR applications by critically reflecting on four fallacies of facilitating affordances, namely, the subjectiveness of affordances, affordance imposition and reappropriation, properties and dynamicity of environments, and mimicking the real world. By highlighting these potential pitfalls and proposing a possible path forward, we aim to raise awareness and encourage more deliberate and thoughtful use of affordances in the design of AR applications.
Details
Originalsprache | Englisch |
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Publikationsstatus | Angenommen/Im Druck - 26 Apr. 2025 |
Peer-Review-Status | Ja |
Workshop
Titel | 1st International Workshop on XR Interactions within the Physical World |
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Untertitel | Beyond Glasses: Future Directions for XR Interactions within the Physical World |
Kurztitel | XR-PHY 2025 |
Veranstaltungsnummer | 1 |
Dauer | 26 April 2025 |
Webseite | |
Bekanntheitsgrad | Internationale Veranstaltung |
Ort | PACIFICO Yokohama |
Stadt | Yokohama |
Land | Japan |
Schlagworte
Schlagwörter
- augmented reality, mixed reality, affordance, Opportunistic Design, UX