Investigating the Impact of Real-World Environments on the Perception of 2D Visualizations in Augmented Reality
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
In this work we report on two comprehensive user studies investigating the perception of Augmented Reality (AR) visualizations influenced by real-world backgrounds. Since AR is an emerging technology, it is important to also consider productive use cases, which is why we chose an exemplary and challenging industry 4.0 environment. Our basic perceptual research focuses on both the visual complexity of backgrounds as well as the influence of a secondary task. In contrast to our expectation, data of our 34 study participants indicate that the background has far less influence on the perception of AR visualizations. Moreover, we observed a mismatch between measured and subjectively reported performance. We discuss the importance of the background and recommendations for visual real-world augmentations. Overall, our results suggest that AR can be used in many visually challenging environments without losing the ability to productively work with the visualizations shown.
Details
Originalsprache | Englisch |
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Titel | Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Erscheinungsort | New York, NY, USA |
Herausgeber (Verlag) | Association for Computing Machinery (ACM), New York |
Seitenumfang | 15 |
ISBN (Print) | 978-1-4503-8096-6 |
Publikationsstatus | Veröffentlicht - Juni 2021 |
Peer-Review-Status | Ja |
Externe IDs
Scopus | 85106096032 |
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ORCID | /0000-0002-2176-876X/work/151435391 |
Mendeley | 73422efe-5824-3dee-b4c0-8e7dde1ddb22 |
Schlagworte
ASJC Scopus Sachgebiete
Schlagwörter
- User Study, Augmented Reality, Visual Perception, Immersive Ana- lytics, In-Situ Visualization, AR Visualization, Industrial Scenario, Industry 4.0, Ar visualization, Augmented reality, Immersive analytics, In-situ visualization, Industrial scenario, Industry 4.0, User study, Visual perception