Growing Green Habits: Unobtrusive Gamified Eco-Feedback to Motivate Sustainable Behavior
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
Promoting environmental awareness and sustainable behavior is an important action for climate protection. In this paper, we introduce a gamified eco-feedback approach using an interactive plant-like physical interface to encourage lower heating energy consumption in households. The interface is designed to be a part of the user's environment and evoke a caretaker relationship. It measures indoor climate parameters via sensors, awards users with points for environmentally friendly and healthy heating and ventilation habits, and changes its shape to mimic growing and flourishing. Through their mobile device, the users can retrieve detailed information in a companion app. A prototype implementation demonstrates the feasibility of the concept and serves as a basis for further work in this emerging research area.
Details
Originalsprache | Englisch |
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Titel | Mensch und Computer 2023 |
Redakteure/-innen | Markus Stolze, Frieder Loch, Matthias Baldauf, Florian Alt, Christina Schneegass, Thomas Kosch, Teresa Hirzle, Shadan Sadeghian, Fiona Draxler, Kenan Bektas, Katrin Lohan, Pascal Knierim |
Herausgeber (Verlag) | Association for Computing Machinery |
Seiten | 454-459 |
Seitenumfang | 6 |
ISBN (elektronisch) | 979-8-4007-0771-1 |
Publikationsstatus | Veröffentlicht - 3 Sept. 2023 |
Peer-Review-Status | Ja |
Publikationsreihe
Reihe | MundC: Mensch und Computer |
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(Fach-)Tagung
Titel | Mensch und Computer 2023 |
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Untertitel | Building Bridges |
Kurztitel | MuC 2023 |
Dauer | 3 - 6 September 2023 |
Webseite | |
Ort | OST Ostschweizer Fachhochschule |
Stadt | Rapperswil |
Land | Schweiz |
Externe IDs
ORCID | /0000-0002-2176-876X/work/159171488 |
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ORCID | /0000-0001-8667-0926/work/159171792 |
ORCID | /0000-0003-1467-7031/work/159172196 |
Schlagworte
Ziele für nachhaltige Entwicklung
ASJC Scopus Sachgebiete
Schlagwörter
- ambient information, eco-feedback, gamification, plant-like interface, shape-changing interface