Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

  • Simon Warsinsky - , Karlsruher Institut für Technologie (Autor:in)
  • Manuel Schmidt-Kraepelin - , Karlsruher Institut für Technologie (Autor:in)
  • Scott Thiebes - , Karlsruher Institut für Technologie (Autor:in)
  • Martin Wagner - , Universitätsklinikum Heidelberg (Autor:in)
  • Ali Sunyaev - , Karlsruher Institut für Technologie (Autor:in)

Abstract

Poorly annotated data is a common problem for data-intensive applications like supervised machine learning. In domains like healthcare, annotation tasks require specific domain knowledge and are thus often done manually by experts, which is error-prone, time-intensive, and tedious. In this study, we investigate gamification as a means to foster annotation quality through annotators’ increased motivation and engagement. To this end, we conducted a literature review of 70 studies as well as a series of 16 workshops with a team of six experts in medical image annotation. We derive a set of seven meta-requirements (MRs) that represent the desired instrumental and experiential outcomes of gamified expert annotation systems (e.g., high-quality annotations, a sense of challenge) as well as a tentative design that can address the derived MRs. Our results help to understand the inner workings of gamification in the context of expert annotation and lay important groundwork for designing gamified expert annotation systems that can successfully motivate annotators and increase annotation quality.

Details

OriginalspracheEnglisch
TitelThe Transdisciplinary Reach of Design Science Research - 17th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2022, Proceedings
Redakteure/-innenAndreas Drechsler, Aurona Gerber, Alan Hevner
Herausgeber (Verlag)Springer Science and Business Media B.V.
Seiten154-166
Seitenumfang13
ISBN (Print)9783031065156
PublikationsstatusVeröffentlicht - 2022
Peer-Review-StatusJa
Extern publiziertJa

Publikationsreihe

ReiheLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Band13229 LNCS
ISSN0302-9743

Konferenz

Titel17th International Conference on Design Science Research in Information Systems and Technology
UntertitelThe Transdisciplinary Reach of Design Science Research
KurztitelDESRIST 2022
Veranstaltungsnummer17
Dauer1 - 3 Juni 2022
Webseite
BekanntheitsgradInternationale Veranstaltung
OrtUniversity of South Florida
StadtSt. Petersburg
LandUSA/Vereinigte Staaten

Schlagworte

Schlagwörter

  • Annotation, Annotation quality, Expert annotation, Gamification