Experiences with a serious online game for exploring complex relationships of sustainable land management and human well-being: LandYOUs

Publikation: Beitrag zu KonferenzenPaperBeigetragenBegutachtung

Beitragende

  • Ralf Seppelt - , Helmholtz-Zentrum für Umweltforschung (UFZ), Martin-Luther-Universität Halle-Wittenberg (Autor:in)
  • Romina Martin - , Leibniz-Institut für Gewässerökologiefischerei, Stockholm University (Autor:in)
  • Alexander Finger - , Martin-Luther-Universität Halle-Wittenberg (Autor:in)
  • Christin Henzen - , Professur für Geoinformatik (Autor:in)
  • Martin Lindner - , Martin-Luther-Universität Halle-Wittenberg (Autor:in)
  • Katrin Pietzsch - , PiSolution GmbH (Autor:in)
  • Andreas Werntze - , Helmholtz-Zentrum für Umweltforschung (UFZ) (Autor:in)
  • Ute Zander - , Lernprozesse für Nachhaltige Entwicklung (Autor:in)
  • Jule Schulze - , Helmholtz-Zentrum für Umweltforschung (UFZ), Universität Osnabrück (Autor:in)

Abstract

Land is a limited resource. Its use for one purpose excludes other uses. Addressing the issue of human appropriation of natural resources thus requires understanding of a variety of complex feedbacks between decisions on land use and ecosystem services. The complexity is caused by a large number of mostly nonlinear feedbacks between management strategies, productivity, environmental quality, human well-being, consumption and many other aspects of land use. Here, we present LandYOUs: an educational online game, which aims at explaining and illustrating various options and feedbacks of sustainable land management (SLM) to the interested public, students and stakeholders. The game gives the player an opportunity to govern a country by means of land use, nature protection and education. One can explore how sometime contrasting dimensions of sustainability with respect to economic, social and environmental conditions can be balanced on a regional scale while being continuously threatened by global trade fluctuations and limited resources. The game was tested by several groups of students from high schools and universities. Based on this testing, we received valuable information on how the game is perceived and understood by the players. The feedback suggests that the game has a potential to be used for educational purposes, environmental planning or stakeholder meetings.

Details

OriginalspracheEnglisch
Seiten1121-1128
Seitenumfang8
PublikationsstatusVeröffentlicht - 2014
Peer-Review-StatusJa

Konferenz

Titel7th International Congress on Environmental Modelling and Software, iEMSs 2014
Dauer15 - 19 Juni 2014
StadtSan Diego
LandUSA/Vereinigte Staaten

Externe IDs

ORCID /0000-0002-5181-4368/work/166325436

Schlagworte

Schlagwörter

  • Dynamic model, Environmental education, Game-based learning, Serious game, SLM, Spatial explicit model, Sustainability, System dynamics, Systems thinking