Counterfactual Causality for Reachability and Safety based on Distance Functions

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

Investigations of causality in operational systems aim at providing human-understandable explanations of why a system behaves as it does. There is, in particular, a demand to explain what went wrong on a given counterexample execution that shows that a system does not satisfy a given specification. To this end, this paper investigates a notion of counterfactual causality in transition systems based on Stalnaker’s and Lewis’ semantics of counterfactuals in terms of most similar possible worlds and introduces a novel corresponding notion of counterfactual causality in two-player games. Using distance functions between paths in transition systems to capture the similarity of executions, this notion defines whether reaching a certain set of states is a cause for the fact that a given execution of a system satisfies an undesirable reachability or safety property. Similarly, using distance functions between memoryless strategies in reachability and safety games, it is defined whether reaching a set of states is a cause for the fact that a given strategy for the player under investigation is losing. The contribution of the paper is two-fold: In transition systems, it is shown that counterfactual causality can be checked in polynomial time for three prominent distance functions between paths. In two-player games, the introduced notion of counterfactual causality is shown to be checkable in polynomial time for two natural distance functions between memoryless strategies. Further, a notion of explanation that can be extracted from a counterfactual cause and that pinpoints changes to be made to the given strategy in order to transform it into a winning strategy is defined. For the two distance functions under consideration, the problem to decide whether such an explanation imposes only minimal necessary changes to the given strategy with respect to the used distance function turns out to be coNP-complete and not to be solvable in polynomial time if P is not equal to NP, respectively.

Details

OriginalspracheEnglisch
TitelProceedings of the Fourteenth International Symposium on Games, Automata, Logics, and Formal Verification, GandALF 2023, Udine, Italy, 18-20th September 2023
Redakteure/-innenAntonis Achilleos, Dario Della Monica
Seiten132-149
Seitenumfang18
Band390
PublikationsstatusVeröffentlicht - 30 Sept. 2023
Peer-Review-StatusJa

Publikationsreihe

ReiheElectronic proceedings in theoretical computer science : EPTCS
Band390

Externe IDs

Scopus 85174528583
ORCID /0000-0002-5321-9343/work/155290605
ORCID /0000-0003-4829-0476/work/165453940

Schlagworte

ASJC Scopus Sachgebiete