Concurrent Permissive Strategy Templates

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions characteristic of many cyber-physical systems (CPS), their adoption in CPS design remains limited. Building on the concept of permissive strategy templates (PeSTels) for turn-based games, we introduce concurrent (permissive) strategy templates (ConSTels) – a novel representation for sets of randomized winning strategies in concurrent games with Safety, Büchi, and Co-Büchi objectives. ConSTels compactly encode infinite families of strategies, thereby supporting both offline and online adaptation. Offline, we exploit compositionality to enable incremental synthesis: combining ConSTels for simpler objectives into non-conflicting templates for more complex combined objectives. Online, we demonstrate how ConSTels facilitate runtime adaptation, adjusting action probabilities in response to observed opponent behavior to optimize performance while preserving correctness. We implemented ConSTel synthesis and adaptation in a prototype tool and experimentally show its potential.

Details

OriginalspracheEnglisch
TitelTools and Algorithms for the Construction and Analysis of Systems
Redakteure/-innenSebastian Junges, Guy Katz
Herausgeber (Verlag)Springer, Cham
Seiten377-397
Seitenumfang21
ISBN (elektronisch)978-3-032-22752-2
ISBN (Print)978-3-032-22751-5
PublikationsstatusVeröffentlicht - 2026
Peer-Review-StatusJa

Publikationsreihe

ReiheLecture Notes in Computer Science
Band16505
ISSN0302-9743

Externe IDs

Scopus 105039644203
ORCID /0000-0002-5321-9343/work/220697672
ORCID /0000-0003-1724-2586/work/220700554
ORCID /0000-0002-3437-0240/work/220701835

Schlagworte