Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness

Publikation: Beitrag in FachzeitschriftForschungsartikelBeigetragenBegutachtung

Beitragende

  • Kevin Koban - , Universität Wien (Autor:in)
  • Jonathan Biehl - , Technische Universität Bergakademie Freiberg (Autor:in)
  • Julian Bornemeier - , Technische Universität Chemnitz (Autor:in)
  • Peter Ohler - , Technische Universität Chemnitz (Autor:in)

Abstract

Based on the general assumption that even problematic behaviours are associated with an inherently health-promoting motivation to cope with unpleasant or unsatisfying life situations, the compensatory model of media use focuses on how psychosocial vulnerabilities moderate links between media behaviours and adverse outcomes. The present paper means to further develop this approach by exploring the moderating role of state- and trait-level factors (state: perceived stress; trait: social interaction anxiety and loneliness) on the relation between video game consumption (i.e. playing duration and habitual gaming), motivations (i.e. achievement, social, immersion), and engagement (harmonious and obsessive engagement) within a large-scale sample of mostly heavy gamers. Overall, results provided further evidence for the compensatory approach, with perceived stress emerging as a critical psychosocial factor that intensified positive and negative relations between several gaming behaviours and harmful outcomes. Moreover, our results reiterated the heuristic importance of intra- and interpersonally pressured (i.e. obsessive) engagement to explain adverse gaming outcomes as well as self-determined (i.e. harmonious) engagement as a potentially fruitful gateway toward more healthy gaming. These findings constitute solid empirical groundwork that may contribute to effective prevention and intervention methods against problematic gaming.

Details

OriginalspracheEnglisch
Seiten (von - bis)2727-2744
Seitenumfang18
FachzeitschriftBehaviour & information technology : BIT : an international journal on the human aspects of computing
Jahrgang41
Ausgabenummer13
PublikationsstatusVeröffentlicht - 3 Okt. 2022
Peer-Review-StatusJa
Extern publiziertJa

Externe IDs

Scopus 85108781378

Schlagworte

Bibliotheksschlagworte