Causality-Based Game Solving

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragen

Beitragende

Abstract

We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for solving these games is based on the notion of subgoals, which are slices of the game that the reachability player necessarily needs to pass through in order to reach the goal. We use Craig interpolation to identify these necessary sets of moves and recursively slice the game along these subgoals. Our approach allows us to infer winning strategies that are structured along the subgoals. If the game is won by the reachability player, this is a strategy that progresses through the subgoals towards the final goal; if the game is won by the safety player, it is a permissive strategy that completely avoids a single subgoal. We evaluate our prototype implementation on a range of different games. On multiple benchmark families, our prototype scales dramatically better than previously available tools.

Details

OriginalspracheEnglisch
TitelComputer Aided Verification
Redakteure/-innenAlexandra Silva, K. Rustan M. Leino
Herausgeber (Verlag)Springer, Berlin [u. a.]
Seiten894–917
Seitenumfang23
ISBN (elektronisch)978-3-030-81685-8
ISBN (Print)978-3-030-81684-1
PublikationsstatusVeröffentlicht - 15 Juli 2021
Peer-Review-StatusNein

Publikationsreihe

ReiheLecture Notes in Computer Science, Volume 12759
ISSN0302-9743

Konferenz

Titel33rd International Conference on Computer-Aided Verification
KurztitelCAV 2021
Dauer18 - 24 Juli 2021
Webseite
BekanntheitsgradInternationale Veranstaltung
Ortonline

Externe IDs

ORCID /0000-0002-5321-9343/work/142236693

Schlagworte

Bibliotheksschlagworte