BodyStylus: Freehand On-Body Design and Fabrication of Epidermal Interfaces

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

  • Narjes Pourjafarian - (Autor:in)
  • Marion Koelle - (Autor:in)
  • Bruno Fruchard - (Autor:in)
  • Sahar Mavali - (Autor:in)
  • Konstantin Klamka - , Professur für Multimedia-Technologie (MT) (Autor:in)
  • Daniel Groeger - (Autor:in)
  • Paul Strohmeier - (Autor:in)
  • Jürgen Steimle - (Autor:in)

Abstract

In traditional body-art, designs are adjusted to the body as they are applied, enabling creative improvisation and exploration. Conventional design and fabrication methods of epidermal interfaces, however, separate these steps. With BodyStylus we present the first computer-assisted approach for on-body design and fabrication of epidermal interfaces. Inspired by traditional techniques, we propose a hand-held tool that augments freehand inking with digital support: projected in-situ guidance assists creating valid on-body circuits and aesthetic ornaments that align with the human bodyscape, while pro-active switching between inking and non-inking creates error preventing constraints. We contribute BodyStylus’s design rationale and interaction concept along with an interactive prototype that uses self-sintering conductive ink. Results of two focus group explorations showed that guidance was more appreciated by artists, while constraints appeared more useful to engineers, and that working on the body inspired critical reflection on the relationship between bodyscape, interaction, and designs.

Details

OriginalspracheEnglisch
TitelCHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
ErscheinungsortNew York, NY, USA
Herausgeber (Verlag)Association for Computing Machinery (ACM), New York
ISBN (Print)9781450380966
PublikationsstatusVeröffentlicht - 6 Mai 2021
Peer-Review-StatusJa

Externe IDs

Scopus 85105163534
ORCID /0000-0003-1467-7031/work/142253354

Schlagworte

Schlagwörter

  • On-body design, craft, epidermal devices, on-body fabrication, pen-based interaction, skin, wearable computing, Craft, Wearable computing, On-body fabrication, Skin, Epidermal devices, Pen-based interaction