Between Pages and Reality: Exploring a Book Metaphor for Unfolding Data-driven Storytelling in Immersive Environments

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

Storytelling is an effective way to communicate information to people with different backgrounds and literacy. Immersive technologies like virtual reality (VR) have great potential for presenting engaging narratives and multimodal content in innovative ways. However, it is essential to ensure that the presentation and interaction possibilities are comprehensible to broad audiences. Drawing inspiration from the traditional role of books in preserving stories, we introduce StoryBook, a conceptual metaphor for interacting with and unfolding immersive data stories. Through analogical reasoning, we mapped existing concepts of physical books to interact with a VR storytelling process. StoryBook provides a familiar and intuitive way of navigating, inserting, and extracting story elements in VR, akin to page-flipping, bookmarking, or note-taking with a real book. We developed a prototype and conducted initial user feedback sessions, showcasing the potential of our concepts. Our contribution provides insights into the design and interaction of data-driven stories in immersive environments.

Details

OriginalspracheEnglisch
Titel2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
Redakteure/-innenUlrich Eck, Misha Sra, Jeanine Stefanucci, Maki Sugimoto, Markus Tatzgern, Ian Williams
Seiten333-334
Seitenumfang2
ISBN (elektronisch)979-8-3315-0691-9
PublikationsstatusVeröffentlicht - 21 Okt. 2024
Peer-Review-StatusJa

Publikationsreihe

ReiheIEEE International Symposium on Mixed and Augmented Reality Workshops (ISMARW)
ISSN2771-1102

Externe IDs

Scopus 85214385847
ORCID /0000-0002-0466-2445/work/184885127
ORCID /0000-0003-1029-7656/work/184885665
ORCID /0000-0002-1312-1528/work/184886650

Schlagworte

Schlagwörter

  • Data-driven Storytelling, Immersive Environments